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Jens Holdener
Jens Holdener
Lead Concept Artist at Respawn Entertainment
Fort Worth TX, United States

Summary

Jens Holdener is a Lead Concept Artist / Concept Director for Respawn Entertainment. Jens specializes in production design for environments and vehicles. Major Industry contributions include Dead Space 1 - 3, Tomb Raider, and Battlefield Hardline. Jens has also collaborated with Lucasfilm for over 5 years, designing games for Star Wars. Currently working on Apex legends.

Skills

Concept ArtDigital Painting3D ModelingIllustrationModoPhotoshopVector Illustration

Software proficiency

Photoshop
Photoshop
Modo
Modo
Illustrator
Illustrator
Blender
Blender

Productions

    • Video Game
      Star Wars Project
    • Year
      2019
    • Role
      Senior Concept Artist
    • Company
      EA Redwood Shores
    • Video Game
      Battlefield Hardline
    • Year
      2015
    • Role
      Senior Concept Artist
    • Company
      EA Visceral
    • Video Game
      Dead Space 3
    • Year
      2013
    • Role
      Senior Concept Artist
    • Company
      EA Visceral
    • Video Game
      Dead Space 2
    • Year
      2011
    • Role
      Concept Artist
    • Company
      EA Visceral
    • Video Game
      Dead Space
    • Year
      2008
    • Role
      Concept Artist
    • Company
      EA Visceral

Experience

  • Senior Concept Artist at EA
    Redwood City
    October 2017 - Present

    Worked Closely with Amy Hennig, Doug Chiang and Lucasfilm, creating 2D and 3D concepts for environments, and vehicles. Also worked on prop development and Mood pieces.

  • Senior Concept Artist at EA Visceral
    Redwood City, United States of America
    January 2009 - April 2014

    Worked on Dead Space 2, Dead Space 3, and Battlefield Hardline from pre-production to the project completion doing concepts for environments, vehicles and props.

  • Concept Designer at Cryptic Studios
    Los Gatos, United States of America
    June 2008 - January 2009

    Concept art for environment exteriors, interiors, ships and props.

  • Concept Designer at Crystal Dynamics
    Redwood City, United States of America
    March 2008 - June 2008

    Concept artist on Tomb Raider Underworld, designing props, artifacts (their lighting effects) as well as Lara's ATV motorcycle.

  • Concept Artist at EA Visceral
    Redwood City, United States of America
    May 2007 - February 2008

    Concept artist on DS creating environment layouts and props. Production background artist on The Simpsons Game, for in game cinematics.